Sen'ra Tayuun


I'm not a good man, or a kind man, but I will protect what's mine.


carrd template by suncarrds

quartermaster


  •   name    Sen'ra Tayuun.

  •   alias    Red, Ra.

  •   age    39.

  •   pronouns    He/Him.

  •   species    Keeper of the Moon, miqo'te.

  •   birthdate    30th Sun of the 1st Umbral Moon.

  •   marital status    Married.

  •   origin    Northern Black Shroud.

  •   location    La Noscea.

  •   job(s)    Pirate, mercenary, drug dealer, textile trader, quartermaster of the Steelgrin Sirens.

  •   alignment    Lawful neutral.


Generally mild-mannered, his voice and poise are regal, elegant and fluid with a warrior's tact and a dancer's grace. While his gaze seems far from inviting, he presents himself cordially to strangers and companions alike, with little variety between the two.There is a slight accent to his stuttered speech, a soft roll of his R's, though nothing strong enough to distinguish a dialect beyond the characteristic Keeper articulation.

appearance


  •   height    5'5".

  •   weight    Lean, muscular.

  •   eyes    Winter blue.

  •   hair    Rolanberry red.

  •   skin tone    Dusky mid-tone.

  •   scars    Brand on right side of face.

  •   languages    Common, Hingan, Huntspeak.

  •   ethnicity    Eorzean.

  •   deity    Menphina, the Lover.


Short red hair frames an angular face, his eyes shining like a winter sky. His skin is dusky as only a child of the moon could be, blemished with scars across his right eye, his left cheek, and splitting the left corner of his mouth.Hidden under his hair is an intricate brand on the right side of his face that he endeavors to keep out of sight. Just above the brand, at the outer corner of his right eye is a white tattoo, reminiscent of a flower in bloom.Massive, coiling scars spread across his chest, wrap around his arms and stretch all the way to his extremities. These scars do not seem to be made by any weapon, appearing almost as if they were burns of some kind, oddly similar to the scars that choking vines would leave behind.He possesses the figure of a man that works for a living with toned muscles and a trim form.

  biography    The Tayuun clan of the Valley, tucked deep within the northern reaches of the Black Shroud, possessed little rapport with Gridania and the rest of the forest. Known as little more than a xenophobic group of Keepers, poaching was the least of their offenses. The darkened wood hid the sordid haven of crime that took the values of the Keepers and stretched it to the extremes, behaving as more of a mob than a family. Murder and extortion, blackmail and bribery, these were common occurrences among their ilk.He eventually won free from the Tayuun's yoke and found a temporary home within Gridania, a place where he was confident his family would not dare to follow, as Wood Wailers were no friends to a clan of poachers.He studied conjury for a time before departing the Black Shroud for La Noscea. It was there that he made his first home since departing the deep wood, upon the dark waters of the west.Sen'ra is the quartermaster of a small crew of 'reformed' pirates and mercenaries, The Steelgrin Sirens, and is patron to a bathhouse in southern Shirogane called The Auspicious Fish.

strength


  •   steadfast    His crew has a code, and he holds to it to the letter. Rewards and punishments are mete out in equal and fair measure, to crew and stranger alike.

  •   even-tempered    Even under pressure, he can keep his cool. He thrives in stressful environments, able to navigate heated encounters with ease.

  •   loyal    His crew is his family, his sole responsibility. What they need, he provides, and he doesn't care what the cost is to ensure their safety.

  •   practical    Sen'ra is grounded, logical, and action-focused. He is sensible when it comes to problems that arise, and patient enough to see his goals achieved.

  •   decisive    As his station demands, he is quick to consider choices and make the ones that count. Firm and confident, he does not dwell on the deliberation.

flaws


  •   ruthless    He has a total lack of pity or mercy while in pursuit of his goals. If someone is in his way, they are an obstacle that will be overcome by any means necessary.

  •   vindictive     Sen’ra harbors a deep and enduring desire for revenge against anyone who crosses him or his crew, patiently biding his time and carefully plotting his retaliation, no matter how long it takes to see it through.

  •   possessive    Those few people that broach his inner circle are more than mere companions. They belong to him, and are his to protect.

  •   humorless    It's rare to get him to crack a genuine grin, let alone laugh. He's often seen with a stoic expression or a polite smile that doesn't quite reach his eyes.

  •   indifferent    If someone isn't part of his crew, a client, or a mark, they barely register to him. He has little use for anyone outside his own circle. Whatever energy he has is spent on himself and those who belong to him.

weaknesses


  •   tapping    He has an intense aversion to tapping sounds.

  •   blind spot    He is functionally blind in his left eye. Although he can perceive light, shapes, and some color, he cannot distinguish much else.

  •   nerve damage    The strange, coiled scars are at their deepest and most gruesome around his right arm, sometimes making it difficult for him to grip a sword.

  •   marital bond    Nothing on the star will illicit a faster or more violent response from this Keeper besides a threat to his husband.

statistics


  •   str    ✦✦✦✦✦

  •   dex    ✦✦✦✦

  •   con    ✦✦✦✦✦

  •   int    ✦✦✦✦✦

  •   wis    ✦✦✦✦

  •   cha    ✦✦✦✦✦

extra details


Although he has a stutter, it is a speech impediment. He is not anxious, he is not terrified or otherwise emotional. Your character can react to his speech however you like, but do not write that he is a whimpering miqo'te that's stuttering and nervous.

hooks


  MERCENARY    : walk up or whisper for set upHis crew is recognizable as a common sight in Limsa Lominsa, at the docks or in the Drowning Wench. Those that travel out that way would know that he and the Sirens accept bounties for pay.  DRUG DEALER    : walk up or whisper for set upThose that partake in illegal substances might have been given a rough description of what he looks like, with the information of his private business selling and trading in drugs, as harmless as fogweed and as dangerous as somnus. If you want to be an existing client, this will require some planning.  TEXTILE TRADER    : whisper for set upIn addition to his alchemical pursuits, he also trades in expensive textiles. Typically raw fabric, but occasionally he will part with completed designs. This hook requires some set up, as he typically has few clients for completed designs, or works with merchants directly to provide them with textiles for their business.  MAELSTROM    : walk up or whisper for set upThe Steelgrin Sirens have a contract with the Maelstrom as hired swords for powerful marks or in the event of battles that require more manpower. Their crew would be recognized by any higher-ranked Maelstrom officer. Although they are not part of the military, they will take orders from the Grand Company's officers while in their waters out of respect for their pact, if it does not clash with their code.  YOU ARE THE BOUNTY    : whisper for set upYour character has an active bounty on their head. I'd prefer to have this planned out in whispers so we both can walk away from an encounter satisfied with how it went down.

ㅤ  rule 001  ㅤ : IC is not OOCI separate IC and OOC. I am not my character and my character's thoughts, speech, and actions are not a reflection of who and what I am out-of-character.ㅤ  rule 002  ㅤ : CommunicationI believe in OOC communication if there is something that either party does not understand. If you need for me to clarify something, please don't hesitate to whisper me and ask!ㅤ  rule 003  ㅤ : ConsentI have and will refuse to acknowledge any in-character godmoding or out-of-character harassment. I welcome any interaction in-character, be it pleasant or otherwise, lighter or darker themes. I do not consent to any harm done to my character without prior communication and permission given beforehand. I will always obtain consent before any attempt to harm another's character.This character has heavy themes of violence and drug use. If these things are triggering to you, please do not engage with me. In most public settings, these themes are not present unless at a location or event that it is expected and understood.

ㅤ  rule 004  ㅤ : Lore AdherentI like to stick within the scope of the lore provided within the game, but I have and will happily bend lore within reason! If your character is not from the FFXIV universe, breaks the lore completely, or otherwise cannot exist within the game without a lot of explanation to make it make sense, I am not interested in building story with you. Thanks for understanding!ㅤ  rule 005  ㅤ : Minors, do not engagePlayer is 30+ years old. If you are below 18 or play characters younger than 18, please do not engage. I am not comfortable roleplaying with minors IC or OOC.ㅤ  rule 006  ㅤ : LGBTQIA+ and LGBTQIA+ friendly!I do not roleplay with anyone that uses transphobic terms like trap/futa/etc. If slurs are part of your vocabulary, please do not engage.ㅤ  rule 007  ㅤ : Zero ToleranceI am not interested in indigenous caricatures and harmful depictions of what racists think 'tribal' is. Tribes are families, or entire cultures. Stop making it synonymous with 'feral' and 'uncivilized'. Tribal people are not animals and they are not cavemen. If you perpetuate this stereotype, do not approach me.